It's 1:20pm right now here in Quebec and I'm a bit late about starting my work today. I've been thinking a lot lately. About life, goals, money, people, and a lot of other stuff. Forgive me ahead of time if I end up with a very disorderly piece of writing, but Its just nice to sit back and write about things sometimes. The IndieGoGo Campaign
The IndieGoGo campaign for my and ~Zetsub
's game: Gender Bender DNA Twister Extreme was a wild success. We've raised more money for the project than we've ever imagined possible, and we're putting it all back into making more content for the game.
A lot of stuff happened, and I'll be sure to write something proper about crowdfunding later on, but I just wanna cover a few thoughts here. About the project, about the people who criticized it, and the people who backed it.
First of all, we got a bit of criticism early on about the project not being realistic (plot wise) and only being some silly fetish game. Well its true. It is a silly fetish game. There is absolutely nothing realistic in instantly swapping sexes. It's something that simply doesn't happen in reality, or at least probably won't become possible during our lifetimes. And as interesting as it would be to make a deep and interesting game about the lives and trials of real transgendered people, it just wasn't what we set out to do. But we do have hopes for GBDNATE. We hope it'll help weaken the taboo around the transgender topic. We hope it'll inspire more people to make their own games on their topics of interest. And we hope that it'll only be the first of many games we'll make in then future.
We've had a lot of critics too. Most of them unhappy with my art. Its unfortunate they don't like it, and as much as I'd love to instantly get better, it just doesn't work that way. Heck, one of the reasons behind this project was for me to get some good character art practice in. And I'll be doing a lot of backgrounds, which I've never done much of. So yeah, I'm working on it. On getting better, faster, more confident. I'd like to be as good as some great artists whose work I love some day, but it won't happen overnight.
We've also had a surprising amount of support. Many great people have not only backed us, but left words of encouragement on the campaign, or on my deviations. Some even dropped by the IRC channel we created for the project and offered to help even more. I constantly remember that We're making this game for them. The awesome people who saw our vision, and offered their help. Professional Art
As I sit here, alone at my desk, I can't help to be reminded of another of my goals I have yet to fulfill. Working as a professional artist surrounded by people. I love what I do. With a passion. But I'm also a social individual. I'm lonely here. I want to work with others. Bounce ideas around, get feedback. And as close to this as my chatroom is, it just isn't the same. I hope that if this project goes well, and our next ones do well too, that I can either land an art job, or hire help myself.
A few of my friends have been telling me I'm greedy. I don't feel that that's true. I want money, not because I value money, but because I value what I can achieve with it. I'm barely spending any of what I make anymore, apart from my hardware upgrade (I got myself a Cintiq 24HD recently). I want to be able to save up enough money to eventually properly launch another of my projects. I want to be able to work with, and if possible, properly pay talented artists and programmers to work with me on things like ExArms, one of my old games that I've had to set aside because of money issues. whats up?
I know my goals. I'm trying to figure out how to get to them. Its all really complicated, but I'm doing a lot better now.
Welp, I better get back to character art for Gender Bender DNA Twister Extreme again. Look forward to the Saturday update! Commissions
I'm open for commissions on weekends, feel free to send me a note for a quote!
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